Platforms

Native everywhere it runs

Every version of Ember Noise is built with the platform's own toolkit around one shared core — same mixer math, same audio engine, same presets. Nothing is a port of a website.

Ember Noise on iPhone: the four-corner mixer playing with the amber ember blended toward the Rain corner.

iPhone

The full mixer, one-handed. Background playback, Now Playing and lock-screen controls, and a Live Activity while the mix plays. Requires iOS 26 or later.

Ember Noise on iPad: a dark four-quadrant mixer with White Noise, Fire, Rain, and Pink Noise in the corners and a glowing amber ember blended toward Fire.

iPad

The biggest blend space, portrait or landscape — the landscape iPad layout is the app's home layout, and Split View is a first-class citizen. Requires iPadOS 26 or later.

The native Ember Noise Mac app: the same four-corner mixer in a resizable window, matching the landscape iPad layout.

Mac

A native AppKit/SwiftUI app — not Catalyst, not Electron. The landscape mixer in a resizable window, a menu-bar controller that keeps playing with the window closed, media keys, Now Playing, and opt-in Launch at Login. Requires macOS 26 or later.

Linux

A native Linux port — Rust core, native shell, Flatpak packaging — isin development. No dates yet; when it ships, it will be held to the same bar as the Apple apps.

Same presets, every screen

Build a mix on one device and move it to another withSend to Device — directly, over your own network, encrypted end to end.